for Adán Paredes

for Adán Paredes

for Adán Paredes

3D Modeling

Visual Identity

Industrial Design

Adán Paredes is a renowned Mexican sculptor, ceramicist, and archaeologist.

This is a selection of digital visualizations of some of his work where I have collaborated.

Tools: Rhinoceros, Blender, Adobe Illustrator, Adobe Photoshop, Procreate, Generative AI

Adán Paredes is a renowned Mexican sculptor, ceramicist, and archaeologist.

This is a selection of digital visualizations of some of his work where I have collaborated.

Tools: Rhinoceros, Blender, Adobe Illustrator, Adobe Photoshop, Procreate, Generative AI

Since 2019, I have collaborated with Adán Paredes, and most of my work with him has been to translate his ideas into images that help reduce the gap in the exchange of ideas about something that is not yet materialized, such as a sculpture. I have also worked in the part behind the production of this artist's work, such as creation of technical drawings, diagrams, and prototyping. I also established standards and consistent visual language for the studioʼs communication package (slide decks, quoting, etc) to improve internal efficiency.

for Adán Paredes

for Adán Paredes

for Adán Paredes

3D Modeling

Visual Identity

Industrial Design

Adán Paredes is a renowned Mexican sculptor, ceramicist, and archaeologist.

This is a selection of digital visualizations of some of his work where I have collaborated.

Tools: Rhinoceros, Blender, Adobe Illustrator, Adobe Photoshop, Procreate, Generative AI

Adán Paredes is a renowned Mexican sculptor, ceramicist, and archaeologist.

This is a selection of digital visualizations of some of his work where I have collaborated.

Tools: Rhinoceros, Blender, Adobe Illustrator, Adobe Photoshop, Procreate, Generative AI

Since 2019, I have collaborated with Adán Paredes, and most of my work with him has been to translate his ideas into images that help reduce the gap in the exchange of ideas about something that is not yet materialized, such as a sculpture. I have also worked in the part behind the production of this artist's work, such as creation of technical drawings, diagrams, and prototyping. I also established standards and consistent visual language for the studioʼs communication package (slide decks, quoting, etc) to improve internal efficiency.